![]() What am I missing? Is there a mod that I haven't included that should be? Is there a feature or something you'd like to see in the release? Please let us know! When the project is complete we will release the source code on our github We will also be giving beta access to those who want to try it out and provide feedback. We've already hired a few members of the community and we're always looking for other talented individuals to join our team and contribute to the Shock franchise, so again, please don't hesitate to reach out if you think you'd be a good addition to our team!Īnyone who grants Nightdive permission to use their work will be credited in the game and given keys to the Remake and SS2:EE as a thank you. I've started sending PM's to those listed above, but if you have not heard from me yet, please feel free to reach out. ![]() With all this said we need to get permission from everyone involved to include it, and in the advent of not being able to reach someone or if someone doesn't want to include their work we need to know what it is so that we can replace it. Ultimately our goal is to have the visual mods selectable in the options menu with the ability to play the vanilla game if so desired. We're looking to include both SHTUP and SCP and are in the process of getting permission from the contributors. ![]() Grosnus' Hi-Res Spinning Marine/Navy/OSA logosĮldron has joined the team to create new enemy models and finish any remaining weapons. Vurt's Space Textures, Flora, Hi-res Water, Organics/GooĪCC's Four Hundred (400) Hi-res Terrain Textures We are currently nearing the end of reverse engineering Shock 2 and wanted to reach out to the various authors and content creators that have worked diligently for so many years on some of our favorite mods to see if there was interest in including your work with the official release. Hello everyone, this is Stephen from Nightdive with a bit of an update. ![]()
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